![]() ![]() Game play may seem bugged at times, but it's mostly isn't, fighting is out of the question, if you're looking for a game that is good with coding / mechanically / game-play / graphics you're allowed to move away, this game isn't about that and it could get frustrating. ![]() Game play may seem bugged at times, but Considering it claimed to be a P&C old school adventure game, it delivered and deserved its 10. Being bad has never felt so good! … ExpandĬonsidering it claimed to be a P&C old school adventure game, it delivered and deserved its 10. ![]() A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes - brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures - in one of the largest retro role-playing experiences ever. Blending turn-based combat and spellcasting with puzzle solving and adventure, Why Be Famous When You Can Be Infamous? Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. Summary: Why Be Famous When You Can Be Infamous? Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain.Creepy graveyards have appropriately somber chords, while the town has an upbeat song playing in the background. As soundtracks go, Quest for Infamy‘s is not particularly memorable, but the music sets the tone for each scene. The women could have used a bit more covering up, and their sparse clothing feels like a piece of satire that missed the mark. Sound effects in the game could have used some better mixing, as some play a bit too loud or too quiet compared to the rest of the audio. When considering the inspiration, Quest for Infamy is quite pleasing aesthetically, with some beautiful, varied environments, and mostly fantastic character designs. The game runs at a default 640×480 resolution, and the decision to stick to an old-school aesthetic is reflected as an artistic choice rather than the developer being limited by their skill. In a way not too dissimilar from Shovel Knight, this feels like it was designed to run on old computers. Luckily, Quest for Infamy‘s charm is worth slogging through the battles for. It quickly becomes survivable, and, eventually, almost pointless, but this iteration of turn-based combat is just not fun. You have a limited window to select an attack before the enemy takes a turn, and early on, combat is extremely punishing. Each class has its own special abilities, as well, like the sorcerer’s spells or the thief’s backstab. You have three basic attacks (stab, slash and hack), as well as a block which can heal Roehm if successful. This is good, because the combat is not terribly fun. Thankfully the combat is simply a means to an end, because it’s not terribly deep or enjoyable. For instance, the path of the Thief will find Roehm stealing from various houses in the town to fill his pockets, while the path of the Sorcerer requires the player to search the countryside for reagents that will help his teacher, Prospero, teach him new spells. The classes approach huge parts of the game in different ways. Like Quest for Glory, which inspired this game, Quest for Infamy does not just offer classes as a way to differentiate combat. Some of the townsfolk in Quest for Infamy are a bit more than simple shopkeepers, and Roehm will come across three who will offer to teach him the path of the Brigand, Sorcerer and Thief. After this gruesome example is set, Roehm pretty much has free reign of the town and surrounding valley, and quickly runs into characters who offer information to the newcomer. Roehm finds his way to the village of Volksville, where he is introduced to the local law enforcement as a public execution leaves a man beheaded for theft. The game begins as the main character, William Roehm, has escaped the Baron’s castle after maybe possibly sleeping with the man’s daughter. Welcome to town! Come watch an execution! No, there’s no hidden subtext here! But, seriously, don’t steal. ![]()
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